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Arts Group

Primary Researcher: Francisco Paiva

Communication and Media Group

Investigadora Responsável: Gisela Gonçalves

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CYBERPUNK 2.0: FICTION AND CONTEMPORARY

I first published this book in 1999, a few months before the The Matrix motion picture was released. This was my first book, and there’s no other like our first one. So in the past decade I have been updating this Cyberpunk 2.0: Fiction And Contemporary. And instead of seeing it turning obsolete I witnessed it become very real, present and obvious.
This Second edition of Cyberpunk 2.0: Fiction And Contemporary is about the “reloading matrix” of media, how videoclip culture globalized itself, and also how new media and online fashions crossed each other’s paths. Science-Fiction aesthetics are preceding, as well as they’re contemporary and beyond any image of the future we might have. Where or when we’re heading now, there’s an Asian megalopolis skyline awaiting for our visit. In such places, much of the cyberpunk fiction is real, the icons of cybernetic world are among us, and high-tech gear is just part of the set of everyday life. Some new trends came up like banding dance culture, online gaming, mobile Web, anime graphic cultures, culture jamming, and many others as Tetsoo’s motion-design. The fact is that hypermodern digital shockwaves are still on the loose. As a matter of fact, the future is what we make of it.

Preço da edição impressa: € 20

AUTHORS / EDITORS

Herlander Elias

COLLECTION

Ars

EDITION YEAR

2009

ISBN

978-989-654-021-0

Index

INTRODUCTION: THE MATRIX RELOADING (update)

1

FOREWORD: WHAT DOES THE FUTURE RESERVES TO SUCH A PRESENT? (update)

7

I - INTRODUCING THE CYBERPUNK IMAGINARY

11

CYBERPUNK – BETWEEN PUNKS AND CYBORGS

WHY CYBER?

AND WHY PUNK?

THE RELEVANCY OF CYBERPUNK

ABOUT CYBERSPACE AND THE MATRIX

THE CYBERPUNK VISUAL ARTIFACTS

THE CYBERPUNK PREMISES

II - FAMOUS CYBERPUNK ICONS

57

BLADE RUNNER: RIDLEY SCOTT’S 1982 MOVIE

NEUROMANCER: WILLIAM GIBSON’S 1984 NOVEL

III - OTHER CYBERPUNK FICTION

67

COMICS

AKIRA

DARK MINDS (update)

GHOST IN THE SHELL

67

SONGS

NEUROMANCER (BILLY IDOL, 1993)

SHOCK TO THE SYSTEM (BILLY IDOL, 1993)

103

MOVIES

DARK ANGEL (update)

ESCAPE FROM NEW YORK

GHOST IN THE SHELL 2: INNOCENCE (update)

JOHNNY MNEMONIC

MAX HEADROOM

STRANGE DAYS

TERMINATOR 2 3-D: BATTLE ACROSS TIME (update)

TERMINATOR: THE SARAH CONNOR CHRONICLES (update)

THE MATRIX TRILOGY (update)

THE TERMINATOR

TOTAL RECALL

UNTIL THE END OF THE WORLD

73

VIDEOGAMES

ANOTHER WORLD

BENEATH A STEEL SKY

BLADE RUNNER

CYBERSPACE

DELTA V

ENTER THE MATRIX (update)

GHOST IN THE SHELL

INTERPHASE

MIRROR’S EDGE (update)

SKYNET (update)

SYNDICATE/SYNDICATE WARS

THE MATRIX: ONLINE (update)

THE MATRIX: PATH OF NEO (update)

THE TERMINATOR: FUTURE SHOCK (update)

107

IV - CONTEMPORARY CYBERPUNK FIGURES

131

ROMANTIC CYBORGS

FUTURE SHOCK: NO FUTURE VERSUS NEW FUTURE

THE END OR GENERALIZING CYBERPUNK?

GRAFFITER: THE INTERTEXTUALITY HIP-HOPPER

RHACKER: WHEN ROCKER AND HACKER ARE CIBORGED

RAVER: THE ACID POLYRHYTHM SURFER

FASHION PUNKS IN MATRIX STYLE (update)

BANKSY: POSTCOMPUTER GRAFFITI (update)

TETSOO: MOTION DESIGN SHOCKWAVES (update)

CULTURE JAMMING: REDESIGN CORPORATE LOGOS (update)

TECKTONIK: BRANDING DANCE CULTURE (update)

V - THE ACOUSTIC CYBERSPACES OF PRESENT DAY’S ELECTROCULTURE

233

SOUNDSCAPES: THE SONIC LANDSCAPES

TECHNO: THE CYBERDELIC MUSIC

RAVES: THE CONCENTRATION CAMPS OF THE 90’s

AFTERWORD: SCANNING THE FUTURE (update)

REFERENCES

275

BOOKS

ONLINE DOCUMENTS (update)

MUSIC (update)

FILMOGRAPHY

VIDEOGRAPHY (update)

GLOSSARY (update)
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